This sample demonstrates optimized compute shaders for displaying HDR images
This sample demonstrates that atmospheric light scattering effects can now be implemented in real time using Intel 3rd Generation Integrated Graphics and produce compelling visual results.
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This is a series on fluid simulation for games. This article explains how to turn polyhedra inside out to make containers. It also demonstrates one way to use lock-free atomic operations, exposed through Intel® TBB to allow thread-safe parallelization.
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When developing apps for Windows 8 and Intel devices, you have a unique opportunity and decision regarding which type of Windows 8 app you would like to develop.
For more complete information about compiler optimizations, see our Optimization Notice.