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OpenCL™ Drivers and Runtimes for Intel® Architecture

What to Download
Authored by Jeffrey M. (Intel) Last updated on 04/27/2017 - 00:14
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Authored by Seth S. (Intel) Last updated on 04/26/2017 - 15:48
Article

Mobile Viewpoint Delivers HEVC HDR Live Broadcasting with Intel Media Technologies

Mobile Viewpoint Delivers HEVC HDR Live Broadcasting running on the latest 6th generation Intel® processors and through using Intel® Media Server Studio - Get Fast, Efficient HEVC Video Encoding
Authored by Brenda C. (Intel) Last updated on 04/26/2017 - 15:48
Article

Debug SPI BIOS after Power Up Sequence

Describe how to halt CPU core, after power up sequence including CPU reset deassertion, to read/display SPI BIOS
Authored by Kan Hayashi (Intel) Last updated on 04/26/2017 - 15:48
Article

Tutorial for Intel® DAAL : Using simple C++ examples

System Environment
Authored by JON J K. (Intel) Last updated on 04/26/2017 - 15:48
Article

设计面向游戏的人工智能(第 3 部分)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Authored by admin Last updated on 04/26/2017 - 15:28
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 04/26/2017 - 15:28
Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 04/26/2017 - 15:28
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Authored by admin Last updated on 04/26/2017 - 15:28
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