Unity* and Android Build for Intel® Architecture

Abhishek NandyCEO at Geek Monkey Studios

Authored by Abhishek 81 Last updated on 12/05/2016 - 13:46

Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Authored by Colleen C. (Intel) Last updated on 11/17/2016 - 19:28

Intel® Graphics Performance Analyzers 2016 R1 Release

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.

Authored by Seth S. (Intel) Last updated on 11/17/2016 - 19:28

英特尔® 图形性能分析器 2016 R1 版本

英特尔® 图形性能分析器(英特尔® GPA)是进行图形分析和优化的工具,可帮助您让游戏及其他图形密集型应用更快速地运行。 此类工具支持基于最新一代智能英特尔酷睿™ 和英特尔凌动™ 处理器家族的平台,适用于面向 Windows、Android 或 Ubuntu* 操作系统开发的应用。

Authored by Seth S. (Intel) Last updated on 11/17/2016 - 19:28
Blog post

First look: Augmented Reality in Unity* with Intel® RealSense™ R200

Augmented Reality is really starting to come alive. Sure we’ve seen Virtual Reality be all the rage with immersive headsets that drape you in real time virtually created worlds.

Authored by Bob Duffy (Intel) Last updated on 11/10/2016 - 16:29

Porting Unity* Based x86 Games to Android*

This short tutorial shows you how easy it is to add support for x86 and ARM to your existing Android project using Unity.

Authored by Gerald M. (Intel) Last updated on 11/08/2016 - 14:08

移植基于 Unity* 的x86游戏至 Android*

这是个简短的教程,向您展示用 Unity 为现有安卓项目添加ARM之外对 X86 的支持是多么容易。请在 有关 X86 支持的Unity* 资源中心了解更多信息。

Authored by Jeff X. (Intel) Last updated on 11/08/2016 - 14:08
Blog post

Ganhadores da primeira fase do Perceptual Challenge Brasil

Authored by Felipe P. (Intel) Last updated on 10/20/2016 - 16:19

Apresente seus aplicativos Android para a Lenovo!

Authored by Juliano A. (Intel) Last updated on 10/20/2016 - 16:19
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 10/20/2016 - 16:19
For more complete information about compiler optimizations, see our Optimization Notice.