Creating a Particle System with Streaming SIMD Extensions

by William Damon

Authored by Last updated on 10/20/2016 - 16:19

Smoke - Game Technology Demo - Retired

Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
Authored by admin Last updated on 10/20/2016 - 16:19

Intel® Android* Tool Series: Deploying to an Intel Emulator

This video shows how you can deploy an Android* X86 application onto an Intel®  emulator. Learn more on the Intel® Developer Zone for Android 

Authored by Gerald M. (Intel) Last updated on 10/20/2016 - 16:19

Scaling Ambient Animations for Improved Game Experience

Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
Authored by Mike Yi (Intel) Last updated on 10/20/2016 - 16:19

使用英特尔® Parallel Composer 在代码中添加并行执行能力

This article provides an overview of the methods available in Intel® Parallel Composer, along with a comparison of their key benefits.
Authored by mark-sabahi (Intel) Last updated on 10/24/2016 - 04:12


检测线程应用中的内存带宽饱和度 (PDF 231KB)

Authored by admin Last updated on 10/08/2016 - 02:06

Performance Scaling with Cores

Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
Authored by Orion Granatir (Intel) Last updated on 09/28/2016 - 15:58

An Overview of How to Accurately Model Procedurally Spreading Fire

The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect.
Authored by Hugh Smith (Intel) Last updated on 09/28/2016 - 15:58
Blog post

Who am I?

Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel.

Authored by Quentin Froemke (Intel) Last updated on 09/28/2016 - 15:57
Blog post

Version 1.2 of the Smoke Tech Demo released for download

Authored by artigupta (Intel) Last updated on 09/28/2016 - 15:57
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