21 Matching Results
Article

Use Instructions Retired Events to Evaluate Threading Methodology

Challenge
Authored by admin Last updated on 07/23/2015 - 13:55
Article

Tuning Phase of Threaded Application Development

Challenge

Develop a methodology for the tuning phase of the development cycle. The tuning phase increases performance incrementally where possible.

Authored by admin Last updated on 07/23/2015 - 13:51
Article

Win32 Functions to Create, Suspend, and Terminate Threads

Apply procedures provided by the Microsoft Win32 API to create, suspend, resume, and terminate threads. Context switching in a multithreaded application is cheaper than context switching of multiple processes, because switching processes carries a lot more overhead than switching threads.
Authored by admin Last updated on 05/05/2015 - 20:52
Article

Two Brains Are Better Than One

Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core.
Authored by Orion Granatir (Intel) Last updated on 11/12/2014 - 14:09
Article

How Special Silicon Facilitates Parallel Arithmetic

SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
Authored by binstock Last updated on 11/06/2014 - 14:59
Article

Thread Checker

The Intel Thread Checker facilitates debugging of multithreaded programs by automatically finding common errors such as storage conflicts, deadlock, API violations, inconsistent variable scope, thr

Authored by admin Last updated on 08/13/2013 - 08:37
Article

Scaling Ambient Animations for Improved Game Experience

Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
Authored by Mike Yi (Intel) Last updated on 08/08/2013 - 09:53
Article

Parallel for -Tachyon

Parallel raytracer / renderer that demonstrates the use of parallel_for. This example includes software developed by John E. Stone. See below for copyright information.

Authored by admin Last updated on 08/06/2013 - 14:14
Article

Task - tree sum

Introduction
Authored by admin Last updated on 08/06/2013 - 14:11
Article

Pipeline

Text filter that demonstrates class pipeline

text_filter.cpp Copyright 2005-2006 Intel Corporation. All Rights Reserved.

 

Authored by admin Last updated on 08/06/2013 - 14:11
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