Autovectorization in Intel® OpenCL SDK 1.5

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Hi everyone! Last updated on 08/13/2013 - 11:35

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Authored by Adam Lake (Intel)
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures Last updated on 09/06/2013 - 18:26

Compression for High-Quality, High Bandwidth Video

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Last updated on 09/06/2013 - 18:26

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Authored by admin

 

Last updated on 09/06/2013 - 18:26

Understanding Memory Access Characteristics of Motion Estimation Algorithms

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Introduction

By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions Group

Last updated on 09/06/2013 - 18:26

Transcoding and Codec Optimization: Tips & Tricks

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Introduction

by Khang Nguyen

Last updated on 09/06/2013 - 18:26

Accelerating Digital Multimedia Production with Hyper-Threading Technology

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Overview Last updated on 09/06/2013 - 18:26

Achieving Performance: An Approach to Optimizing a Game Engine

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by Will Damon

Last updated on 09/06/2013 - 18:26

Video Frame Display Synchronization

Authored by Dan Nowlin (Intel)

by Dan H. Nowlin,Intel Corporation

Last updated on 09/06/2013 - 18:26

Interactive Ray Tracing

Authored by jacco@bik5.com

by Jacco Bikker

Last updated on 09/06/2013 - 18:26