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Article

Rendering grass with Instancing in DirectX* 10

Introduction

Authored by admin Last updated on 04/26/2017 - 09:53
Article

Enable billions of colors with 10bit HEVC

Download Sample Code and learn about 10 bit HEVC and the BT.2020 standard so you can get started writing software that supports 10-bit HEVC.
Authored by Nikhil R. (Intel) Last updated on 04/25/2017 - 11:36
Article

Tiling Format for Intel® Iris™ Graphics Extension for Instant Access

This sample demonstrates how to properly access the memory from the CPU to maintain performance with the sample code for computing the tiled addressing scheme. This sample has been updated to include support for the MAP_TILE_TYPE_TILE_Y_NO_CSX_SWIZZLE format.
Authored by David Bookout (Intel) Last updated on 04/25/2017 - 10:08
Article

Getting Started with Graphics Performance Analyzer - Platform Analyzer

Prerequisite
Authored by Lin, Joel Last updated on 03/20/2017 - 13:37
Article

Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation

Imagine playing a game where avatars display player facial motion in real time. Learn how to accomplish this using the latest Intel® RealSense™ SDK and a consumer-grade RGB-D camera. With code sample.
Authored by Sheng G. (Intel) Last updated on 03/14/2017 - 15:08
Blog post

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
Authored by Charumathi Chandrasekaran (Intel) Last updated on 03/08/2017 - 15:27
Blog post

Software Occlusion Culling Update

This update consists of new features and optimizations which have reduced the total Software Occlusion Culling time and the total frame time by a factor of 4X and 2X respectively.
Authored by Charumathi Chandrasekaran (Intel) Last updated on 03/08/2017 - 15:25
Blog post

Cloud Rendering Sample

Using Pixel Shader Ordering a, DirectX extension, Cloud Rendering is vastly improved with better outdoor lighting technology.
Authored by Egor Yusov (Intel) Last updated on 03/08/2017 - 15:10
Article
Article

Announcing Intel® Graphics Performance Analyzers Version 2017 R1

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2017 R1 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12/12.1 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Authored by Liudmila Mantrova (Intel) Last updated on 03/01/2017 - 09:14
For more complete information about compiler optimizations, see our Optimization Notice.