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Article

Removing CPU-GPU sync stalls in Galactic Civilizations* 3

Galactic Civilizations* 3 is a turn-based 4X strategy game recently released by Stardock Entertainment. This article describes how Intel® INDE Graphics Performance Analyzer's (GPA) Platform Analyzer was used to improve the game's performance by finding and removing several CPU-GPU sync stalls that had caused a loss of parallelism between the CPU and GPU.
Authored by Raja Bala (Intel) Last updated on 07/02/2015 - 11:36
Article

保守形态抗锯齿 (CMAA) - 2014 年 3 月更新

本文摘自英特尔公司的 Leigh Davies 在 IDZ 发表的一篇博文,重点介绍了 Leigh 及其同事 Filip Strugar 被称为保守形态抗锯齿的全新抗锯齿技术工作成果。 以下为博文内容以及可供您检查的项目 

Authored by Leigh Davies (Intel) Last updated on 07/02/2015 - 01:56
Article

Deferred Rendering for Current and Future Rendering Pipelines

This sample demonstrates a number of deferred rendering techniques including conventional deferred shading, deferred lighting and tile-based deferred shading. Tile-based deferred shading is implemented in DirectX 11 Compute Shader and achieves high performance even with many lights by amortizing the light culling overhead over screen tiles as well as grouping lights to avoid wasting memory...
Authored by Andrew Lauritzen (Intel) Last updated on 07/01/2015 - 15:04
Blog post

NEW Intel® Iris™, Iris™ Pro, and HD Graphics Driver update posted for Haswell and Broadwell version 15.36.21.4222

Please see the release notes and excerpt below for details.

Authored by Michael Coppock (Intel) Last updated on 06/26/2015 - 15:25
Blog post

AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

Researched and written by Petrik Clarberg1, Robert Toth1, Jon Hasselgren1, Jim Nilsson1, Tomas Akenine-Möller1, 2

Authored by Michael Coppock (Intel) Last updated on 06/26/2015 - 10:32
Article

Консервативное морфологическое сглаживание (CMAA) — обновление за март 2014 г.

Эта статья взята из блога Ли Дейвиса (Leigh Davies) на IDZ.

Authored by Daria Potanina (Intel) Last updated on 06/24/2015 - 01:32
Blog post

See the world like a Terminator T-800. Augmented Reality with Oculus Rift.

The challenge
Authored by Martin Förtsch Last updated on 06/19/2015 - 03:43
Article

Graphics Performance Analyzers: Which Tools Are Available on My Platform?

Graphics Performance Analyzers are the premier tools for optimizing games on Microsoft Windows* OS. Graphics Performance Analyzers also support the analysis of games on Intel phones and tablets running the Google* Android*; and games running Ubuntu OS. This article describes the different platforms for the product, and how to download the product.
Authored by Neal Pierman (Intel) Last updated on 06/17/2015 - 11:13
Article

Graphics Performance Analyzers Version 2015 R2

Graphics Performance Analyzers Release 2015 R2 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1 workloads on Android - OpenGL* 3.3 Core Profile workloads on Ubuntu*
Authored by Liudmila Mantrova (Intel) Last updated on 06/17/2015 - 11:10
Article

Game Companies Speed Up Development with Intel® Sample Code

Whether you are an indie game developer or a seasoned professional, you are likely to find an interesting code sample on Intel Developer Zone's game dev section. Read here to learn how Intel engineers worked with Blizzard and Codemasters to optimize our Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling code samples.
Authored by John Hartwig (Intel) Last updated on 06/16/2015 - 15:40
For more complete information about compiler optimizations, see our Optimization Notice.