Filters

Article

WebGL* in Chromium*: Behind the scenes

Chromium uses a multi-process1 architecture. Each webpage has its own rendering process, which runs in a sandbox and is very restricted in what it can access. This makes it much harder for malicious web content to mess with your computer. However, this is bad news for GPU acceleration since the renderer doesn't even have access to the GPU. This is solved by adding an extra process just for the...
Authored by Martina K. (Intel) Last updated on 02/10/2016 - 13:50
Article

Intel's Multi-OS Engine - OpenGL sample

This article describes the OpenGLBox sample in the Multi-OS Engine. This is a truly cross-platform sample. On the screenshots below you can see that the same Java-based application on iOS and Android looks and behaves the same way. Applications for different platforms share the data and part of the source code. How is this achieved? Scroll down!
Authored by Ilya Aleshkov Last updated on 02/09/2016 - 00:29
Blog post

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time.

Authored by Mitchell Lum (Intel) Last updated on 02/03/2016 - 10:08
Blog post

Have your game analyzed by the experts at GDC 2016!

Calling all Game Developers!

Authored by Seth S. (Intel) Last updated on 01/28/2016 - 13:47
Article
Article

Announcing Intel® Graphics Performance Analyzers Version 2015 R4

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2015 R4 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Authored by Liudmila Mantrova (Intel) Last updated on 12/28/2015 - 14:02
Article

Intel® Graphics Performance Analyzers: Which Tools Are Available on My Platform?

Intel® Graphics Performance Analyzers (Intel® GPA) are the premier tools for optimizing games on Microsoft Windows* OS. Intel® GPA also supports the analysis of games on Intel phones and tablets running the Google* Android*, and OpenGL* desktop applications on Ubuntu OS. This article describes the different platforms for the product, and how to download the product.
Authored by Neal Pierman (Intel) Last updated on 12/28/2015 - 14:00
Video

Intel® Graphics Performance Analyzers 2015 R4 Release

The Intel® GPA team is proud to announce the release of GPA 2015 R4!

Download Intel® GPA

Authored by Seth S. (Intel) Last updated on 12/28/2015 - 12:01
Video

Graphics Frame Analyzer for OpenGL – Intel® Graphics Performance Analyzer (Intel® GPA)

Seth presents the Graphics Frame Analyzer for OpenGL. Learn the basic features and functionality of this extremely powerful analyzer.

Authored by admin Last updated on 12/14/2015 - 15:44
Blog post

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Chi-keung Luk (Intel) Last updated on 12/07/2015 - 17:10
For more complete information about compiler optimizations, see our Optimization Notice.