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形态抗锯齿技术(MLAA)

Morphological Antialiasing (MLAA)是一种基于图像的后处理过滤技术,这项技术会识别不连续的图案,混合临近图案的颜色,从而有效地执行抗锯齿。
Authored by Ping W. (Intel) Last updated on 02/12/2016 - 14:17
Article

Ticker Tape:具有风力和空气阻力效果的可扩展 3D 粒子系统

本文将介绍我们模拟 3D 粒子行为的方法,以及我们使用的模块化设计,以达到促进重复使用和实验的目的。此外,我们还会讨论通过线程化以及使用英特尔® SIMD 流指令扩展(英特尔® SSE)实现的性能提升。
Authored by Mike Yi (Intel) Last updated on 02/12/2016 - 10:13
Article

SIMD 编程的优势 --TickerTape Part 2

Ticker Tape 是一种技术演示,旨在鼓励开发人员在粒子系统中执行更为复杂的操作。参与该演示的开发人员会运用大量技术,来提高包括多线程和针对英特尔® SIMD 流指令扩展(SSE)的优化等在内的性能
Authored by admin Last updated on 02/12/2016 - 10:09
Article

RealPerspective: Head Tracking with Intel® RealSense™ Technology

RealPerspective is a code sample that utilizes Intel® RealSense™ technology to create a unique game experience in which the user can move their head around and have the game’s perspective correctly computed. Traditionally this has been done with a RGB camera or IR trackers, but with the Intel RealSense camera’s depth information, the developer is provided accurate face tracking without any...
Authored by Yaz Khabiri (Intel) Last updated on 02/12/2016 - 08:53
Article

Привязка ресурсов в Microsoft DirectX* 12. Вопросы производительности

Автор: Вольфганг Энгель (Wolfgang Engel), директор компании Confetti

Authored by Paul K. Last updated on 02/12/2016 - 03:19
Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 02/11/2016 - 16:59
Article

为基于英特尔® 架构的 Android* 平板电脑开发移动游戏显卡 — 第一部分

作者: Clay Montgomery

Authored by 杜伟 (Intel) Last updated on 02/11/2016 - 14:40
Article

为基于英特尔® 架构的 Android* 平板电脑开发移动游戏显卡 — 第二部分

作者: Clay Montgomery

本系列的第二部分将具体介绍最适合 Android 平板电脑的 3D 游戏引擎和中间件解决方案,包括免费软件、开源软件和专有选项。 此外,我还将指出哪些解决方案拥有适用于 x86 英特尔® 处理器的本地支持。

Authored by 杜伟 (Intel) Last updated on 02/11/2016 - 14:35
Blog post

Top Ten Intel® Software Developer Stories | February

Authored by Vicky C. (Intel) Last updated on 02/11/2016 - 09:37
For more complete information about compiler optimizations, see our Optimization Notice.