Fluid Simulation for Video Games (Part 20)

This article presented a fluid simulation that combines integral and differential numerical techniques to achieve an algorithm that takes time linear in the number of grid points or particles. The overall simulation can’t be faster than that because each particle has to be accessed to be rendered. It also provides better results than the treecode because the latter uses approximations everywhere...
Authored by Dr. Michael J. Gourlay Last updated on 10/20/2016 - 16:19
Blog post

EducAR - Conheça mais sobre esse app educativo em Realidade Aumentada que foi adaptado para a Perceptual Câmera!

 Que educação e jogos estão cada vez mais ligadas, não há duvidas, ainda mais quando o jogo é em RA!

Authored by Renato Oliveira Last updated on 02/24/2014 - 13:42
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