Using Intel® Tools to Maximize the Performance of Image Processing Applications

This article talks about how one of our ISVs had used our Intel tools to identify issues with their application and improve the performance. After the code tuneup, they were able to gain 350% improvement in performance.
Authored by Lakshminarasimhan Ranganathan (Intel) Last updated on 07/26/2016 - 11:47
Forum topic

QuickSync, timestamping frames (sample_encode, sample_decode).


Authored by RobinsonJ Last updated on 07/26/2016 - 11:25

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Authored by Juanbin L. (Intel) Last updated on 07/26/2016 - 11:10
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 07/26/2016 - 10:28
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Authored by Matt Ployhar (Intel) Last updated on 07/26/2016 - 10:28
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Authored by Paul Lindberg (Intel) Last updated on 07/26/2016 - 10:28
Blog post

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
Authored by Matt Ployhar (Intel) Last updated on 07/26/2016 - 10:28
Blog post

Another Gaming and Graphics Sample: Coming to a download near you!

I want to pre-announce another sample that will soon be available on ISN for download, certainly either during or right after GDC.

Authored by philip-taylor (Intel) Last updated on 07/26/2016 - 10:28
Blog post

Opinion: The Post-PC era Myth

I see these kinds of phrases crop up from time to time and have to sit back for a moment in ‘shock and awe’.
Authored by Matt Ployhar (Intel) Last updated on 07/26/2016 - 10:28
Blog post

Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here

Authored by David Medawar (Intel) Last updated on 07/26/2016 - 10:28
For more complete information about compiler optimizations, see our Optimization Notice.