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Palestra: Como otimizar seu código sem ser um "ninja" em Computação Paralela

Não perca a palestra "Como otimizar seu código sem ser um "ninja" em Computação Paralela" da Intel que será ministrada durante a Semana sobre Programação Massivamente Paralela em Petrópolis, RJ, no Laboratório Nacional de Computação Científica. Data: 02/02/2016 - 11h30 Local: LNCC - Av. Getúlio Vargas, 333 - Quitandinha - Petrópolis/RJ
Authored by Igor F. (Intel) Last updated on 09/29/2016 - 20:09
Blog post

Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here

Authored by David Medawar (Intel) Last updated on 09/29/2016 - 20:09
Blog post

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Authored by Orion Granatir (Intel) Last updated on 09/29/2016 - 20:09
Article

Scaling Ambient Animations for Improved Game Experience

Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
Authored by Mike Yi (Intel) Last updated on 09/29/2016 - 20:09
Article

Multithreaded Game Programming and Hyper-Threading Technology

by Will Damon

Authored by Last updated on 09/29/2016 - 20:09
Article

Artificial Neural Nets and Hyper-Threading Technology

by Chuck Desylva

Authored by Last updated on 09/29/2016 - 20:09
Forum topic

Intermittent segfault when finalizing results

I encounter an intermittent segfault when finalizing results from a hotspot analysis.

Authored by Jason L. Last updated on 09/29/2016 - 19:25
Forum topic

lapack least squares slow on Xeon Phi KNL

I'm running a Xeon Phi Knights Landing (64 core) and an Intel i7-6900K side by side for speed comparisons.

Authored by Adam S. Last updated on 09/29/2016 - 19:17
Forum topic

enum namespace conflict

C++ from Parallel Studio XE 2017 Cluster Edition, Windows 7

enum StiffnessModel {     Seed = 1,     Chord = 2 };

Produces namespace collision with

Authored by jimdempseyatthecove Last updated on 09/29/2016 - 13:52
Forum topic
For more complete information about compiler optimizations, see our Optimization Notice.