Starr Long, the executive producer of Shroud of the Avatar, gives his insights on creating an agile and open co-developed and crowdfunded game.
just know that OpenCL site may not be best place to ask.. please move to correct subforum..
in my program I am doing several
clEnqueueWriteBuffer(queue, pDeviceMem, CL_FALSE, 0, mySize, pMyObject, 0, nullptr, nullptr);
If you’re looking for that next new experience to put into your games, you should consider Intel® RealSense™ Technology.
Estou trabalhando em um aplicativo de uma rádio oline, mas estou com um problema.
O codigo abaixo não funciona em aparelho samsung com android. Teste em aparelho com 4.04 e superior.