Forum topic

Pardiso 11.3 does not work for iparm[30]=2 for partial solve

I recently tested the partial solve option with iparm[30]=1. I found setting only one element of perm to be 1 works, but when I set more than one element of perm of be 1 does not work.

Authored by Xiaofeng W. Last updated on 07/23/2016 - 23:49
Forum topic

MKL Inspector-executor


Is MKL Inspector-executor API written specifically for use on multi core processors, Phi processors, or both?

Authored by Mohammad A. Last updated on 07/23/2016 - 23:48
Blog post
Blog post




在VC中,读取远程基址比较常用的方法有几种:可以采用hook钩子函数,也可采用windows API 远程进程函数对内存进行读取,然后获得远程进程在本机中的数据,并进行相关代码的注入,获取更高的执行效率。


Authored by lijie45655 Last updated on 07/23/2016 - 22:58
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 07/23/2016 - 22:58
Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Authored by CaptGeek (Intel) Last updated on 07/23/2016 - 22:58
Blog post

Expanding and Updating the definition of a PC

Personally I believe the current definition of what constitutes a PC (Personal Computer) may be a bit overdue and outdated.
Authored by Matt Ployhar (Intel) Last updated on 07/23/2016 - 22:58
Blog post

Android 游戏开发坐标

1、Android中的坐标系统 在Android系统中,屏幕的左上角是坐标系统的原点(0,0)坐标。原点向右延伸是X轴正方向,原点向下延伸是Y轴正方向。 2、屏幕的宽和高
Authored by freestyleboy21 Last updated on 07/23/2016 - 22:58
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Authored by Paul Lindberg (Intel) Last updated on 07/23/2016 - 22:58
For more complete information about compiler optimizations, see our Optimization Notice.