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Intel® Galileo Board Get Started Guide

Authored by vincent-scotto (Intel) Last updated on 07/01/2015 - 13:59
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LNK2005 error when compiling for Debug x64 (mixed C++/Fortran)

Hi all, I'm attempting to recompile a mixed C++/Fortran project for a x64 platform / Debug configuration but keep running into a LNK2005 error.

Authored by Vincent S. Last updated on 07/01/2015 - 14:04
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Wrong calculation results on Intel(R) HD Graphics 4600


Authored by Joseph A. Last updated on 07/01/2015 - 13:54
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I am not sure why head_tilt_left doesn't work. I have attached a photo that shows it is not working.  Any idea why is that?

Authored by Mona J. Last updated on 07/01/2015 - 14:15

Practical Layered Reconstruction for Defocus and Motion Blur

We present several practical improvements to a recent layered reconstruction algorithm for defocus and motion blur. We leverage hardware texture filters, layer merging and sparse statistics to reduce computational complexity. Furthermore, we restructure the algorithm for better load-balancing on graphics processors, albeit at increased memory usage. We show performance gains of 2 - 5x with an...
Authored by Jon Hasselgren (Intel) Last updated on 07/01/2015 - 14:19

Cordova for Windows Phone 8 Build Options from Intel® XDK Documentation

This topic describes Cordova app settings and configuration build file options for Microsoft Windows Phone* 8 builds.
Last updated on 07/01/2015 - 14:28

Multi-Layer Alpha Blending

We introduce multi-layer alpha blending, a novel solution to real- time order-independent transparency that operates in a single rendering pass and in bounded memory. The main contribution of our method is a new scalable approximation for the compositing equation that makes possible to easily trade off better image quality for more memory and lower performance. We demonstrate improved image...
Authored by Marco Salvi (Intel) Last updated on 07/01/2015 - 14:28
Forum topic

MPX instructions not in the Appendix A opcode map


Authored by Bea T. Last updated on 07/01/2015 - 14:28

Avoiding Texture Seams by Discarding Filter Taps

Mapping textures to complex objects is a non-trivial task. It is often desirable or even necessary to map separate textures to different parts of an object, but it may be difficult to obtain high-quality texture filtering across the seams where textures meet. Existing real-time methods either require significant amounts of memory, prohibit use of wide texture filters, or have a high complexity....
Authored by Robert Toth (Intel) Last updated on 07/01/2015 - 14:30

Layered Light Field Reconstruction for Defocus Blur

We present a novel algorithm for reconstructing high quality defocus blur from a sparsely sampled light field. Our algorithm builds upon recent developments in the area of sheared reconstruction filters and significantly improves reconstruction quality and performance. While previous filtering techniques can be ineffective in regions with complex occlusion, our algorithm handles such scenarios...
Authored by Jacob Munkberg (Intel) Last updated on 07/01/2015 - 14:32
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