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Android开发中的多线程编程技术

多线程这个令人生畏的“洪水猛兽”,很多人谈起多线程都心存畏惧。在Android开发过程中,多线程真的很难吗?多线程程序的“麻烦”源于它很抽象、与单线程程序运行模式不同,但只要掌握了它们的区别,编写多线程程序就会很容易了。下面让我们集中精力开始学习吧!

Authored by jing M. Last updated on 02/24/2017 - 12:04
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Intel® Media Server Studio HEVC Codec Scores Fast Transcoding Title

Moscow State University (MSU) recently released its 2015 HEVC/H.265 Video Codec Comparison report with Intel® Media Server Studio’s HEVC codec showing significant competitive advantages in the Fast Transcoding category. For more details about these insights and other comparisons in the study, download the MSU 2015 HEVC/H.265 Video Codecs Comparison. (Both free and paid Pro versions are available.)
Authored by Sally Sams Last updated on 01/26/2017 - 00:49
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Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here

Authored by Last updated on 11/17/2016 - 19:28
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Top 10 technology predictions for 2013 - and a few for 2014 impacting Games.

Some people like to get a head start on their 2013 predictions and get a jump on the rest of us. (Ok.. I'll admit... I'm a ~month late!) So here's my gift to you.

Authored by Matt Ployhar (Intel) Last updated on 09/28/2016 - 16:59
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Matt Ployhar (Intel) Last updated on 09/28/2016 - 15:57
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The Impending Console Hangover

So I'm going to take my gloves off a bit on this blog.  Prepare yourselves!  :-)

Authored by Matt Ployhar (Intel) Last updated on 09/28/2016 - 15:57
Article

HTML5游戏技术开发难点分析

HTML5游戏的优劣势
Authored by Last updated on 09/28/2016 - 15:57
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Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Authored by Matt Ployhar (Intel) Last updated on 08/15/2016 - 12:54
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使用多线程的利弊

1. Amdahl定律

Authored by 超 李. Last updated on 08/15/2016 - 12:52
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