Article

Optimization of Image Processing Algorithms: A Case Study

High quality image and video processing has become an important part in many professional and consumer applications. This article shares insights and methods gained during a shared work by HP* Labs and Intel on optimizing several imaging algorithms.
Authored by Last updated on 03/28/2019 - 11:56
Article

OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 03/05/2019 - 23:40
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 07/11/2019 - 13:18
Article

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
Authored by Last updated on 01/24/2018 - 12:12
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Authored by Louis F. (Intel) Last updated on 07/10/2019 - 16:59
Article

Optimizing XuanYuan with Intel® Graphics Performance Analyzer on Intel® HD Graphics

Engineers from Intel & Tencent used Intel® GPA to improve the performance of XuanYuan by 1.34x. The performance gains from these optimizations also improved the frame rate on a pre-release Ivy Bridge system by 1.30x from 66 fps to 86 fps.
Authored by Juanbin L. (Intel) Last updated on 01/24/2019 - 16:28
Article

How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

Follow Product Manager  
Authored by admin Last updated on 05/25/2018 - 15:30
Article

USC Students Use Intel® Game Development Tools to Increase Game Performance

Dow

Authored by admin Last updated on 01/24/2018 - 12:12
Article

Building OpenCV* 3.0-based embedded application using Intel® System Studio 2015

We describe how to use Intel® System Studio 2015 to build the OpenCV* 3.0-based embedded application on Intel platforms. In this paper, we have considered a sample code that is part of OpenCV, how to use different components of Intel® System Studio to build OpenCV sample code.
Authored by Last updated on 12/13/2018 - 14:10
Article

Case Study: IdentityMine Tackles Game Development for the Portable All-in-One Platform

By Benjamin A. Lieberman, Ph.D.

Authored by admin Last updated on 03/10/2019 - 23:40