Article

Demo: Advantage of Westmere Crypto Acceleration Engine

Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.
Authored by Last updated on 02/04/2019 - 15:08
Article
Blog post

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Last updated on 01/16/2019 - 10:14
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Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Last updated on 12/20/2018 - 09:40
Blog post

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
Authored by Last updated on 05/03/2019 - 14:18
Article

Fast ISPC Texture Compressor - Update

This code sample extends our state of the art BC7 Texture compressor with high-quality ETC1 and ASTC compression to the fast ISPC texture compression.
Authored by Last updated on 05/03/2019 - 15:55
Blog post

An investigation of fast real-time GPU-based image blur algorithms

Explains blur filters, how to apply for different hardware types, and other optimizations.
Authored by Filip Strugar (Intel) Last updated on 05/02/2019 - 16:50
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Introduction to OpenMP* on YouTube*

Tim Mattson (Intel) has authored an extensive series of excellent videos as in introduction to OpenMP*.

Authored by Mike P. (Intel) Last updated on 07/04/2019 - 19:51
Blog post

The Last Line Effect

Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:00
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Archived - Project template to develop C# Class Library using Intel® RealSense™

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Last updated on 06/23/2019 - 18:50