Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.
How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Leveraging built in virtual keyboard access in full screen mode games and applications.
Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
This code sample extends our state of the art BC7 Texture compressor with high-quality ETC1 and ASTC compression to the fast ISPC texture compression.
Explains blur filters, how to apply for different hardware types, and other optimizations.
Tim Mattson (Intel) has authored an extensive series of excellent videos as in introduction to OpenMP*.
The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.