Blog post

CPU Texture Compositing with InstantAccess

This sample updates the existing CPU Texture Compositing to use the InstantAccess extension for the composited textures within 4th Generation Intel® Core™ processors Iris™ and Iris™ Pro graphics.
Authored by David Bookout (Intel) Last updated on 07/06/2019 - 20:30
Blog post

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
Authored by Matthew Fife (Intel) Last updated on 07/06/2019 - 20:30
Article

Tiling Format for Intel® Iris™ Graphics Extension for Instant Access

This sample demonstrates how to properly access the memory from the CPU to maintain performance with the sample code for computing the tiled addressing scheme. This sample has been updated to include support for the MAP_TILE_TYPE_TILE_Y_NO_CSX_SWIZZLE format.
Authored by David Bookout (Intel) Last updated on 05/03/2019 - 16:04
Article

A Runtime Generated FFT for Intel® Processor Graphics

Download the code

Authored by Dan Petre (Intel) Last updated on 07/06/2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Authored by Robert I. (Intel) Last updated on 07/08/2019 - 14:19
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Authored by Filip Strugar (Intel) Last updated on 07/06/2019 - 20:30
Article

Enable Billions of Colors with 10-Bit HEVC

Download example code and learn about 10-bit HEVC and the BT.2020 standard so you can get started writing software that supports 10-bit HEVC.
Authored by Nikhil R. (Intel) Last updated on 07/06/2019 - 20:30
Article

An update to the integration of Intel® Media SDK and FFmpeg

Introduction
Authored by Liu, Mark (Intel) Last updated on 07/03/2019 - 20:00