Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Authored by Last updated on 08/01/2019 - 09:30

Using Unsupported Color Formats with the Intel® Media Software Development Kit

In this article we will discuss how to use the Intel® Integrated Performance Primitives (Intel® IPP) library to convert some common type of color formats like RGB, RGBA, BGR and BGRA into those that can be recognized by the Intel® Media SDK.
Authored by Nguyen, Khang T (Intel) Last updated on 03/11/2019 - 14:50

Early Z Rejection

This sample demonstrates two ways to take advantage of early Z rejection.
Authored by admin Last updated on 05/30/2018 - 07:40

Batch Size

This sample demonstrates the use of instancing to limit the number of draw calls to minimize driver overhead and maximize hardware efficiency.
Authored by admin Last updated on 05/30/2018 - 07:40

"Green" Code Development

Ultrabook™ is a new word in the mobile devices world. Slim design, lightweight, as powerful as a PC and as portable as a tablet.

Authored by Dmitry R. (Intel) Last updated on 05/24/2019 - 16:52

Sensor Demo


Authored by Last updated on 06/23/2019 - 18:50

Sample Application: Wi-Fi* Connect Manager


Authored by admin Last updated on 12/20/2018 - 10:48
Blog post

HTML5 to WinRT with Ultrabook Sensor Input

In a previous post I explained how adding sensors to HTML5 app is possible in Desktop mode but not yet supported. You can get it to work with a Google extension.  Read this post.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28

Windows* 8 Desktop App - Desktop Rotation Sample

Lana N. Lindberg, Software Applications Engineer for the Intel® Atom ™ Processor

Authored by Last updated on 01/15/2019 - 15:40