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Best Practices for Using Intel® Cilk™ Plus

Performance tuning of an existing application is truly a challenge and it depends on a lot of factors like the nature of algorithm the application works on, if the implementation is scalable

Authored by Anoop M. (Intel) Last updated on 05/25/2018 - 15:30
Article

Improving Averaging Filter Performance Using Intel® Cilk™ Plus

Intel® Cilk™ Plus is an extension to the C and C++ languages to support data and task parallelism.  It provides three new keywords to i

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00
Blog post

Introduction to OpenMP* on YouTube*

Tim Mattson (Intel) has authored an extensive series of excellent videos as in introduction to OpenMP*.

Authored by Mike P. (Intel) Last updated on 07/04/2019 - 19:51
Blog post

The Last Line Effect

Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:00
Article

The DRNG Library and Manual

An introduction to the DRNG Library. Includes download links for the static binary libraries, source code, and documentation and a guide to getting started.
Authored by John M. (Intel) Last updated on 07/16/2019 - 08:35
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Authored by Last updated on 05/31/2019 - 14:20
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Authored by Robert I. (Intel) Last updated on 07/08/2019 - 14:19
Article

Code Sample: New Unity* Entity Component, C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don’t just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you’ll see how to quickly get started learning these new features.
Authored by admin Last updated on 05/21/2019 - 13:40