This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building BlocksThreading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
In my current position, I work to optimize and parallelize codes that deal with genomic data, e.g., DNA, RNA, proteins, etc.
Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0
Download the Intel® Toolkit from the Unity* Asset Store for code samples to help you display Windows native mode touch and touch feedback visuals, use the on-screen keyboard in Windows* 8 with Unity*, and find the device's current battery mode and its GPU type.
This paper is a more formal response to an Intel® Developer Zone forum posting. See: (https://software.intel.com/en-us/forums/intel-moderncode-for-parallel-architectures/topic/590710).