Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Authored by Last updated on 08/01/2019 - 09:30
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Authored by Jeffrey M. (Intel) Last updated on 07/31/2019 - 15:05
Article

Vectorizing Loops with Calls to User-Defined External Functions

Introduction

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00
Article

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Authored by Last updated on 05/29/2018 - 09:28
Blog post

The switch() statement isn't really evil, right?

In my current position, I work to optimize and parallelize codes that deal with genomic data, e.g., DNA, RNA, proteins, etc.

Authored by Clay B. (Blackbelt) Last updated on 07/04/2019 - 10:46
Article

Fluid Simulation for Video Games (part 18)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
Authored by admin Last updated on 05/29/2018 - 09:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20
Article

Code Samples for Detection of System GPU, Battery Mode, and Windows* 8 On-screen Keyboard in Unity*

Download the Intel® Toolkit from the Unity* Asset Store for code samples to help you display Windows native mode touch and touch feedback visuals, use the on-screen keyboard in Windows* 8 with Unity*, and find the device's current battery mode and its GPU type.
Authored by Jeff Laflam (Intel) Last updated on 08/24/2018 - 14:28
Blog post

opencl_node overview

Introduction
Authored by Alex (Intel) Last updated on 05/30/2018 - 07:08
Article

Peel the Onion (Optimization Techniques)

This paper is a more formal response to an Intel® Developer Zone forum posting. See: (https://software.intel.com/en-us/forums/intel-moderncode-for-parallel-architectures/topic/590710).
Authored by jimdempseyatthecove (Blackbelt) Last updated on 12/12/2018 - 18:00