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Diagnostic 15042: Pragma Supersedes Previous Setting

Cause:

Authored by admin Last updated on 05/25/2018 - 15:30
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TickerTape Part 2

Ticker Tape is a tech demo that showcases complex particle movement using aerodynamic calculations such as lift & drag while utilizing an n-way threaded framework and SIMD optimizations. This article describes the performance gain from implementing SSE.
Authored by Quentin Froemke (Intel) Last updated on 12/11/2018 - 11:56
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Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Authored by Jeffrey M. (Intel) Last updated on 07/31/2019 - 15:05
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Vectorizing Loops with Calls to User-Defined External Functions

Introduction

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00
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Accelerate Your NVMe Drives with SPDK

The Storage Performance Development Kit (SPDK) is an open source set of tools and libraries hosted on GitHub that helps you create high-performance and scalable storage applications. This tutorial focuses on the userspace NVMe driver provided by SPDK and illustrates a Hello World example.
Authored by Steven B. (Intel) Last updated on 07/05/2019 - 19:40
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Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features.
Authored by admin Last updated on 05/21/2019 - 13:40
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From ARM NEON* to Intel® SSE - The Automatic Porting Solution, Tips and Tricks

I love ARM. Yes, I do. - Why do I work for Intel then? Because I love Intel even more.

Authored by victoria-zhislina (Intel) Last updated on 07/12/2018 - 12:19
Article

Unity* 实体组件系统 (ECS)、C# 作业系统和突发编译器入门

Unity* 中的全新 C# 作业系统和实体组件系统不仅可以让您轻松利用以前未使用的 CPU 资源,还可以帮助您更高效地运行所有游戏代码。然后,您可以使用这些额外的 CPU 资源来添加更多场景动态和沉浸感。在本文中,您将了解如何快速开始学习这些新功能。
Authored by admin Last updated on 05/21/2019 - 13:40
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Using the Intel® Software Development Emulator Chip-Check Feature

The Intel® Software Development Emulator (Intel® SDE) includes a software validation mechanism

Authored by Mark Charney (Intel) Last updated on 09/10/2019 - 08:21
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Virtual Vector Function Supported in Intel® C++ Compiler 17.0

Intel® C++ Compiler 17.0 starts supporting virtual vector functions.

Authored by Chen, Yuan (Intel) Last updated on 10/01/2019 - 13:05