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VR Content Developer Guide

This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW bound choice of texture formats, fusing shader passes and using post AA techniques to improve the...
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Optimizing the User Experience of VR Games on IA for e-Sports

VR, as a new form of interaction between humans and the virtual world, is able to immerse users by making them feel like they are experiencing the simulated reality. However, it’s not easy to achieve considering the frame rendering budget for VR is 11.1ms per frame (90fps), and you need to render the entire scene twice (once for each eye). In this session, we’ll focus on both performance and user...
Authored by Last updated on 05/22/2018 - 15:43
Article

Develop and Port Windows* Mixed Reality UWP Applications in Unity* Software

The Microsoft* Store is open to VR apps. To gain access to this marketplace, you'll need to adhere to specific guidelines and develop using the Universal Windows* Platform (UWP), Microsoft*'s effort to create a new way to develop universal apps that run across a variety of devices. This article explores how to build UWP apps with Unity software, cover the simplest way to port VR software to UWP...
Authored by Castedo, Alejandro Last updated on 09/10/2018 - 14:45
Blog post

Week 2 - Vitruvian VR Technical Presentation: The Automation

How do you go from a great VR flight simulator to making a totally immersive flight simulator that includes VR? The secrete is IoT Automation to allow the user to actually feel every move of the joystick.
Authored by Paolo M. Last updated on 10/31/2018 - 12:03
Article

Intel® Open Image Denoise Library Saves Time, Boosts Quality

Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.
Authored by Garret Romaine Last updated on 04/02/2019 - 11:09
Article

CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
Authored by Du Bois, Marissa (Intel) Last updated on 05/02/2019 - 11:21
Article

Introduction to VR Application Performance Tuning

This guide introduces virtual reality (VR) developers to rudimentary analysis and optimization techniques
Authored by Ken Koyanagi (Intel) Last updated on 05/10/2019 - 08:30
File Wrapper

Architecture Overview for Intel® Processor Graphics Gen11

Authored by admin Last updated on 05/21/2019 - 08:37