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Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Authored by Juanbin L. (Intel) Last updated on 08/30/2018 - 10:47
Article

Intel® Quiet System Technology (Intel® QST) SDK Software License

IMPORTANT - READ BEFORE COPYING, INSTALLING OR USING
Authored by Last updated on 01/30/2019 - 11:30
Article

Intel® Quiet System Technology (Intel® QST) Software Development Kit

Introduction

Authored by Last updated on 12/12/2018 - 11:10
Article

About cross compiling

Summary related information how to cross compile projects using -32 and -m64
Authored by Last updated on 05/25/2018 - 15:30