Smoke - Game Technology Demo - Retired

Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
Authored by admin Last updated on 10/20/2016 - 16:19
Blog post

IDF2013 - Recap

Authored by Ylian S. (Intel) Last updated on 10/20/2016 - 16:19

OpenCL™ Drivers and Runtimes for Intel® Architecture

What to Download
Authored by Jeffrey M. (Intel) Last updated on 10/21/2016 - 09:03

Intel® Xeon Phi™ Processor Software

Download the software and utilities that enable functionalities of the Intel Xeon Phi Processor. Supported Operating Systems are: CentOS 7.2, SuSE Linux Enterprise Server (SLES) 12 and 12 SP1 and Red Hat Enterprise Linux 7.2.
Authored by Loc N. (Intel) Last updated on 10/05/2016 - 12:45
Responsive Landing Page

Intel® Software Development Kits (SDKs)

Authored by admin Last updated on 09/29/2016 - 13:48

Intel® Perceptual Computing SDK Demos

Explore these Showcase Applications to see examples of what you can do with the Intel Perceptual Computing SDK 2013 Beta
Authored by admin Last updated on 09/28/2016 - 16:08

Intel® Parallel Studio XE 2017 Beta

Learn about what's new in 2017 and get access to the beta program. Browse FAQs, support, webinars, release notes, known issues and more.
Authored by Ravi V. (Intel) Last updated on 09/28/2016 - 15:58

Ocean Fog using Direct3D* 10

Authored by Last updated on 09/28/2016 - 15:57

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Authored by admin Last updated on 09/28/2016 - 15:57

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Authored by Juanbin L. (Intel) Last updated on 09/28/2016 - 15:57
For more complete information about compiler optimizations, see our Optimization Notice.