Visit with Intel at IBC in Amsterdam, Sept. 9 to 13. Preview exciting demos of Intel's leading media technologies - which help the media industry, broadcasters, video solution providers and more - deliver visually-stunning viewing experiences. With video internet content exploding and UHD TV purchases increasing at high rates, media and video solution providers need to stay competitive by...
Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.
We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during...
How would you save the world in 32 Hours?
Serious rewards await the creators of the best original game demos.
For more complete information about compiler optimizations, see our Optimization Notice.