Retopologizing VR and Game Assets Using Blender*

This article covers how to both retopologize a mesh to a clean, low-density model, and then UV unwrap that mesh to support adding texture maps to the new model. It also discusses the use of free tools like Blender* and its BSurface add-on for retopologizing a sculpted 3D mesh.
Authored by Bob Duffy (Intel) Last updated on 07/09/2018 - 14:33