Blog post

Offering a glimpse of the future: 360 VR broadcasting and its uses

At the 2017 International Consumer Electronic Show (CES) press conference, we showcased a glimpse of Virtual Reality (VR) game changing experiences to customers and industries from the developing V

Authored by Xavier H. (Intel) Last updated on 04/17/2018 - 15:58
Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Authored by Bob Duffy (Intel) Last updated on 08/01/2019 - 11:41
Blog post
Article

Retopologizing VR and Game Assets Using Blender*

This article covers how to both retopologize a mesh to a clean, low-density model, and then UV unwrap that mesh to support adding texture maps to the new model. It also discusses the use of free tools like Blender* and its BSurface add-on for retopologizing a sculpted 3D mesh.
Authored by Bob Duffy (Intel) Last updated on 07/09/2018 - 14:33
Blog post

Eight Innovative Concepts: Intel and Partners Build the Future

The Consumer Electronics Show (CES) is one of the industry’s go-to events for showcasing innovation, and this year’s show did not disappoint. Intel showcased innovations to power smart and connected devices from edge to cloud, driving tremendous opportunities for software developers.
Authored by admin Last updated on 02/05/2019 - 16:48