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Photogrammetry and Volumetric Capture

This article compares volumetric capture and photogrammetry, and takes a deeper dive into technical specifications, package sizes, capture options, computing needs, and cost analysis. It also looks at the benefits and complexity of each style and its use cases, as well as the engagement and retention in creating immersive realism for digital formats, including VR, AR, and MR.
Authored by Alex P. Last updated on 09/25/2018 - 13:29
Article

Using the Intel® NUC 8 in VR and Fulldome for Immersive Multimedia Experiences

This article will show how the technology of the NUC 8 can successfully integrate with the projection technology of the full dome and VR in a number of ways. TouchDesigner, and the RealSense camera will be used. The principles of good dome and VR cinematography as well as interactivity and depth mapping through the RealSense camera will be addressed.
Authored by Audri Phillips Last updated on 03/29/2019 - 14:28
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摄影测量技术和立体捕捉

本文比较了立体捕捉与摄影测量,并深入研究了技术规格、封装尺寸、捕获选项、计算需求和成本分析。本文还介绍了每种技术及其用例的优势和复杂性,以及创建面向数字格式的沉浸式现实的交互与保存,包括虚拟现实、增强现实与混合现实。
Authored by Alex P. Last updated on 11/26/2018 - 21:58
Article

在虚拟现实和 Fulldome 中使用英特尔® NUC 8 创建沉浸式多媒体体验

本文展示了使用 TouchDesigner 和实感摄像头将 NUC 8 成功集成球幕投影技术和虚拟现实的几种方法。本文还介绍了优质球幕与虚拟现实摄影的原理以及通过实感摄像头实现的交互性和深度映射。
Authored by Audri Phillips Last updated on 03/29/2019 - 14:28