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Tips and Tricks to use Unity* with the Intel® RealSense™ SDK 2014

Some tips, tricks, and suggestions for using Unity with the Intel® RealSense SDK 2014.
Authored by Colleen Culbertson (Intel) Last updated on 02/04/2016 - 15:18
Article

Intel® Cluster Checker 3 runs slowly over NFS

If the database file used by Intel® Cluster Checker 3 is on an NFS-mounted filesystem, commands may take a long time to execute.
Authored by Jeremy Siadal (Intel) Last updated on 01/11/2016 - 20:19
Article

Option "-z defs" is no longer needed to detect missing symbols in code targeting Intel MIC Architecture at link time

Prior to Intel® Compiler 15.0 in the offload compilation model, the binaries targeting the Intel MIC Architecture were generated as dynamic libraries (.so).

Authored by xiaoping-duan (Intel) Last updated on 12/28/2015 - 22:35
Article

Brillo on the Intel® Edison Board FAQs

Answers to Frequently Asked Questions about Brillo on the Intel® Edison Boards.
Authored by Joseph B. (Intel) Last updated on 12/23/2015 - 09:19
Article

Intel® Edison Board Troubleshooting and FAQ

Edison keeps power cycling Cannot connect on COM port
Authored by Joseph B. (Intel) Last updated on 12/23/2015 - 09:18
Article

Intel® Cluster Checker 3 may not work with some SSH clients

Explains how to modify Intel® Cluster Checker 3 to run on SSH clients that do not support default options
Authored by Jeremy Siadal (Intel) Last updated on 12/22/2015 - 10:52
Article

Intel® RealSense™ 3D Scanning Tips and Tricks

Tips and tricks for using the Intel® RealSense™ SDK and cameras for 3D scanning.
Authored by Colleen Culbertson (Intel) Last updated on 11/25/2015 - 16:59
Article

Add Intel® RealSense™ Runtime to your App Installer

An introduction on how to properly add Intel® RealSense™ Runtime to your app installer.
Authored by Colleen Culbertson (Intel) Last updated on 11/23/2015 - 07:20
Article

Graphics Performance Analyzers: Analyzing Windows* Applications Running on 32-bit Target Systems

Graphics Performance Analyzers are tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.

Authored by admin Last updated on 11/17/2015 - 11:42
Article

Multi-OS Engine: Known Issues

Known Issues for the Multi-OS Engine including Runtime, Apple iOS* API Bindings, Integrationg with Android Studio, Layout Editor, Local build, Remote build, Installation and UI Binding Generator.
Authored by Shailen Sobhee (Intel) Last updated on 11/16/2015 - 15:36
For more complete information about compiler optimizations, see our Optimization Notice.