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Intel Rendering Research - Publications

Authored by admin Last updated on 01/02/2019 - 12:40
Article

Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays

Stereo rendering for 3D displays and for virtual reality headsets provide several visual cues, including convergence angle and highlight disparity. Naïve stereo rendering effectively doubles the computational burden of image synthesis, and thus it is desirable to reuse as many computations as possible between the stereo image pair. Computing a single radiance for a point on a surface, to be used...
Authored by Last updated on 01/24/2018 - 12:12
Article

Rendering Researchers: Kai Xiao

Kai joined the Adva

Authored by admin Last updated on 04/09/2018 - 10:25
Video

Using Modern Code to Simulate Brain Development: Interview with Roman Bauer, Research Associate at Newcastle University

Roman Bauer discusses using computer modeling to simulate brain development in his research for finding a cure for neurological disorders, such as epilepsy, schizophrenia, and autism.  Sections of

Authored by admin Last updated on 03/11/2019 - 08:51
Video

Using Modern Code to Simulate Brain Development: Interview with Lukas Breitweiser, Intern at CERN openlab

Lukas Breitweiser discusses the importance of applying modern code and parallel computing to drive scientific exploration and discoveries in the context of his CERN openlab internship.  An internsh

Authored by admin Last updated on 03/21/2019 - 12:00
Video

Interview with Mathieu Gravey, Grand Prize Winner of the Intel® Modern Code Developer Challenge

Mathieu Gravey discusses his participation in the Intel® Modern Code Developer Challenge and excitement at winning the Grand Prize of an internship at CERN openlab.  During the Challenge, he applie

Authored by admin Last updated on 03/11/2019 - 08:52
Article

Watertight Ray Traversal with Reduced Precision

Reduced precision bounding volume hierarchies and ray traversal can significantly improve the efficiency of ray tracing through low-cost dedicated hardware. A key approach to enabling reduced precision computations during traversal is to translate the ray origin closer to the bounding volume hierarchy node after each traversal step. However, this approach precludes sharing of intersection...
Authored by admin Last updated on 06/07/2017 - 12:02
Article

Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal

The memory footprint of bounding volume hierarchies (BVHs) can be significantly reduced using incremental encoding, which enables the coarse quantization of bounding volumes. However, this compression alone does not necessarily yield a comparable improvement in memory bandwidth. While the bounding volumes of the BVH nodes can be aggressively quantized, the size of the child node pointers remains...
Authored by admin Last updated on 06/07/2017 - 11:57
Article

Manage Deep Learning Networks with Caffe* Optimized for Intel® Architecture

How to optimize Caffe* for Intel® Architecture, train deep network models, and deploy networks.
Authored by Andres Rodriguez (Intel) Last updated on 03/11/2019 - 13:17
Article

Masked Software Occlusion Culling

An efficient occlusion culling algorithm targeting SIMD architectures. The algorithm supports interleaving occluder rendering and occlusion queries, and outperforms previous work by a factor 3x.
Authored by admin Last updated on 06/07/2017 - 12:20