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Unreal Engine* 4: Blueprint CPU Optimizations for Cloth Simulations

Realistic cloth movement can bring a great amount of visual immersion into a game. Using PhysX* Clothing* is one way to do this without the need of hand animating. Incorporating these simulations into Unreal Engine* 4 is easy, but as it is a taxing process on the CPU, it’s good to understand their performance characteristics and how to optimize them.
Authored by Errin M. (Intel) Last updated on 12/01/2016 - 14:46
Article

Unreal Engine* 4: Setting Up Destructive Meshes

The following is a quick guide on getting a PhysX* Destructible Mesh (DM) working setup in an Unreal Engine* 4 (UE4*) project. This guide is primarily based on personal trial and error; other methods may exist that work better for your project. See official documentation for tutorials on fracturing and troubleshooting if you would like to go more in depth with Destructive Mesh capabilities.
Authored by Errin M. (Intel) Last updated on 12/01/2016 - 14:36
Article

Образцы кода Intel для Интернета вещей: датчик работы кухонной плиты

Выполнив это упражнение, разработчики научатся: подключать платформу разработки Intel® Edison, предназначенную для создания прототипов и носимых компьютерных устройств и решений Интернета вещей; подключаться к интерфейсу ввода-вывода платформы Intel® Edison и хранилищу датчиков с помощью MRAA и UPM из пакета Intel® IoT Developer Kit, представляющего собой полный набор аппаратных и программных...
Authored by Alexey K. Last updated on 12/01/2016 - 12:01
Article

Intel® Software Guard Extensions Tutorial Series: Part 7, Refining the Enclave

Part 7 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series revisits the enclave interface, shows how the proxy functions marshal data between unprotected memory space and the enclave, and covers an advanced feature of the Enclave Definition Language (EDL) syntax.
Authored by John M. (Intel) Last updated on 11/30/2016 - 09:31
Article

英特尔® Software Guard Extensions 教程系列: 第六部分,双代码路径

In this installment of the Intel® Software Guard Extensions (Intel® SGX) tutorial series, we address an outstanding design requirement: to make sure our Tutorial Password Manager will function on hosts both with and without Intel SGX capability. The article includes a code sample that demonstrates a dual code path implementation.
Authored by John M. (Intel) Last updated on 11/29/2016 - 20:07
Article

英特尔® Software Guard Extensions 教程系列: 第五部分,安全区开发

In this installment of the Intel® Software Guard Extensions (Intel® SGX) tutorial series, we develop the enclave for the Tutorial Password Manager application, having earlier created a DLL to serve as our interface layer between the enclave bridge functions and the C++/CLI program core, and defined our enclave interface.
Authored by John M. (Intel) Last updated on 11/29/2016 - 20:05
Article

英特尔® Software Guard Extensions 教程系列: 第四部分,安全区设计

In Part 4 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series we'll create the project infrastructure necessary to integrate the enclave into our application. Downloadable source code is included.
Authored by John M. (Intel) Last updated on 11/29/2016 - 20:02
Article

英特尔® Software Guard Extensions 教程系列: 第三部分,英特尔® SGX 设计

In Part 3 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series we’ll talk about how to design an application with Intel SGX in mind.
Authored by John M. (Intel) Last updated on 11/29/2016 - 20:00
Article

Arduino 101* 蓝牙* 低能耗

Bluetooth* Low Energy (Bluetooth LE or BLE) is a low-power, short-range wireless communication technology that is ideal for use on the Internet of Things (IoT). Arduino 101* includes on-board Bluetooth LE to enable developers to interact with Bluetooth-enabled devices such as phones and tablets. In this tutorial, we'll set up a BLE blood pressure monitoring system to demonstrate the BLE...
Authored by Nhuy L. (Intel) Last updated on 11/27/2016 - 22:49
For more complete information about compiler optimizations, see our Optimization Notice.