Realistic cloth movement can bring a great amount of visual immersion into a game. Using PhysX* Clothing* is one way to do this without the need of hand animating. Incorporating these simulations into Unreal Engine* 4 is easy, but as it is a taxing process on the CPU, it’s good to understand their performance characteristics and how to optimize them.
The following is a quick guide on getting a PhysX* Destructible Mesh (DM) working setup in an Unreal Engine* 4 (UE4*) project. This guide is primarily based on personal trial and error; other methods may exist that work better for your project. See official documentation for tutorials on fracturing and troubleshooting if you would like to go more in depth with Destructive Mesh capabilities.
Выполнив это упражнение, разработчики научатся: подключать платформу разработки Intel® Edison, предназначенную для создания прототипов и носимых компьютерных устройств и решений Интернета вещей; подключаться к интерфейсу ввода-вывода платформы Intel® Edison и хранилищу датчиков с помощью MRAA и UPM из пакета Intel® IoT Developer Kit, представляющего собой полный набор аппаратных и программных...
Part 7 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series revisits the enclave interface, shows how the proxy functions marshal data between unprotected memory space and the enclave, and covers an advanced feature of the Enclave Definition Language (EDL) syntax.
In this installment of the Intel® Software Guard Extensions (Intel® SGX) tutorial series, we address an outstanding design requirement: to make sure our Tutorial Password Manager will function on hosts both with and without Intel SGX capability. The article includes a code sample that demonstrates a dual code path implementation.
In this installment of the Intel® Software Guard Extensions (Intel® SGX) tutorial series, we develop the enclave for the Tutorial Password Manager application, having earlier created a DLL to serve as our interface layer between the enclave bridge functions and the C++/CLI program core, and defined our enclave interface.
In Part 4 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series we'll create the project infrastructure necessary to integrate the enclave into our application. Downloadable source code is included.
In Part 3 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series we’ll talk about how to design an application with Intel SGX in mind.
Bluetooth* Low Energy (Bluetooth LE or BLE) is a low-power, short-range wireless communication technology that is ideal for use on the Internet of Things (IoT). Arduino 101* includes on-board Bluetooth LE to enable developers to interact with Bluetooth-enabled devices such as phones and tablets. In this tutorial, we'll set up a BLE blood pressure monitoring system to demonstrate the BLE...
For more complete information about compiler optimizations, see our Optimization Notice.