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Blog post

Parallel Universe Magazine #12: Advanced Vectorization

This blog contains additional content for the article "Advanced Vectorization" from Parallel Universe #12:

Authored by Georg Zitzlsberger (Intel) Last updated on 08/01/2015 - 12:03
Blog post

Benign data races: what could possibly go wrong?

The peril of data races. Shows how even the most innocent ones can break badly.
Authored by Dmitry Vyukov Last updated on 07/21/2015 - 18:01
Blog post

The Scalable Heterogeneous Computing Benchmark Suite (SHOC) for Intel® Xeon Phi™

The Scalable Heterogeneous Computing Benchmark Suite (SHOC https://github.com/vetter/shoc-mic#readme)  may be use

Authored by md-rezaur-rahman (Intel) Last updated on 07/21/2015 - 18:01
Blog post

Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Authored by Andrey Karpov Last updated on 05/19/2015 - 14:31
Blog post

Resultados do Hackathon da Intel na UNESP

Durante os dias 25 e 26 de Março, o grupo de Software da Intel organizou um Hackathon para o desenvolvimento de apps para dispositivos móveis com HTML5, com foco em apps educacionais.

Authored by Jomar Silva (Intel) Last updated on 04/24/2015 - 11:19
Blog post

Clustered Shading Android Sample

Provides instructions and samples for clustered shading in Android.
Authored by Egor Yusov (Intel) Last updated on 02/24/2015 - 15:29
Blog post

Introduction to OpenMP* on YouTube

Tim Mattson (Intel), has authored an extensive series of excellent videos as in introduction to OpenMP*.

Authored by Mike Pearce (Intel) Last updated on 12/03/2014 - 11:35
Blog post

Particle Trimming on OpenGL

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Robert Svilpa (Intel) Last updated on 10/28/2014 - 14:01
Blog post

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Dave Houlton (Intel) Last updated on 10/28/2014 - 13:53
Blog post

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
Authored by Charumathi Chandrasekaran (Intel) Last updated on 10/28/2014 - 11:49
For more complete information about compiler optimizations, see our Optimization Notice.