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Blog post

The Last Line Effect

Authored by Andrey Karpov Last updated on 12/15/2016 - 09:08
Blog post

Particle Trimming on OpenGL

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Robert Svilpa (Intel) Last updated on 09/28/2016 - 15:57
Blog post

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Dave Houlton (Intel) Last updated on 09/28/2016 - 15:57
Blog post

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
Authored by Charumathi Chandrasekaran (Intel) Last updated on 09/28/2016 - 15:57
Blog post

An investigation of fast real-time GPU-based image blur algorithms

Explains blur filters, how to apply for different hardware types, and other optimizations.
Authored by Filip Strugar (Intel) Last updated on 09/28/2016 - 15:57
Blog post

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Authored by Egor Yusov (Intel) Last updated on 09/28/2016 - 15:57
Blog post

Intel® Edison - adding kernel modules to Yocto* - example "batman"

Recently I was asked how to add batman-adv to Yocto. I put together my answer email and it turned out slightly lengthy - looked like it should go into a blog ;-)

Authored by Matthias H. (Intel) Last updated on 09/28/2016 - 14:05
Blog post

Barcodescanner with webcam on Intel® Edison

With barcode scanning being a standard on mobile devices one might want to enable Intel(R) Edison to run automated barcode scannings.

Authored by Matthias H. (Intel) Last updated on 09/28/2016 - 14:05
Blog post

Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

Authored by Tao W. (Intel) Last updated on 08/15/2016 - 13:03
Blog post

Combiner/Aggregator Synchronization Primitive

Combiner/Aggregator synchronization primitive provides mutual exclusion like a mutex, but can be significantly faster in some situations due to better cache performance.
Authored by Dmitry Vyukov Last updated on 08/15/2016 - 12:56
For more complete information about compiler optimizations, see our Optimization Notice.