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Parallel Universe Magazine #12: Advanced Vectorization

This blog contains additional content for the article "Advanced Vectorization" from Parallel Universe #12:

Authored by Zitzlsberger, Georg (Intel) Last updated on 06/14/2017 - 16:07
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Exploring Intel® Transactional Synchronization Extensions with Intel® Software Development Emulator

Intel® Transactional Synchronization Extensions (Intel® TSX) is perhaps one of the most non-trivial extensions of instruction set architecture introduced in the 4th generation Intel® Cor

Authored by Roman Dementiev (Intel) Last updated on 06/14/2017 - 15:53
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Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

Authored by Tao W. (Intel) Last updated on 06/14/2017 - 16:25
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Developing Multi-Touch Rotation and Letter Recognition Apps Using C# in Windows 8*

I have to say it: Windows 8* Style UI programming is a lot of fun.  One thing I like is how it's so easy to incorporate multi-touch support.

Authored by Last updated on 06/14/2017 - 16:12
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跟燕青一起学Windows8应用开发:使用WinJS自定义Javascript类

         为了方便Windows8 Metro风格的应用开发,微软为Javascript开发了一个非常有用的工具包,即WinJS。

Authored by Last updated on 06/14/2017 - 16:15
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跟燕青一起学Windows8应用开发:使用WinJS自定义Javascript的名字空间

         在跟燕青一起学Windows8应用开发:使用WinJS自定义Javascript类一文中,笔者已经讲述了如何使用WinJS

Authored by Last updated on 06/14/2017 - 16:03
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Combiner/Aggregator Synchronization Primitive

Combiner/Aggregator synchronization primitive provides mutual exclusion like a mutex, but can be significantly faster in some situations due to better cache performance.
Authored by Dmitry Vyukov Last updated on 06/14/2017 - 16:09
Blog post

New Contributed Code for Cilk™ Plus: DotMix, a Deterministic Parallel Random-Number Generator

DotMix is a new user-contributed code that provides programmers with a repeatable but efficient way to deterministically generate pseudorandom numbers in parallel in Intel® Cilk™ Plus. In this post, I explain what "contributed code" is, where it comes from, and give a brief preview of DotMix.
Authored by Jim Sukha (Intel) Last updated on 06/14/2017 - 15:59
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Particle Trimming on OpenGL

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Robert Svilpa (Intel) Last updated on 06/14/2017 - 16:29
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The Scalable Heterogeneous Computing Benchmark Suite (SHOC) for Intel® Xeon Phi™

The Scalable Heterogeneous Computing Benchmark Suite (SHOC https://github.com/vetter/shoc-mic#readme

Authored by md-rezaur-rahman (Intel) Last updated on 06/14/2017 - 15:55
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