本文将介绍自适应屏幕空间环境光遮蔽 (ASSAO) 效果的最新实施方法，该技术经过精心设计，只需实施外观、设置和质量统一、符合行业标准的方法，就可从低能耗设备和场景扩展至高分辨率的高端台式机。
This tutorial explains how to start using Vulkan API in an application. It shows how to create Vulkan instance and check what physical devices are available. Next logical device is created along with description about what and how many queues must be created along it. Last thing is the acquisition of handles of device queues.
The following is a quick guide on getting a PhysX* Destructible Mesh (DM) working setup in an Unreal Engine* 4 (UE4*) project. This guide is primarily based on personal trial and error; other methods may exist that work better for your project. See official documentation for tutorials on fracturing and troubleshooting if you would like to go more in depth with Destructive Mesh capabilities.
The Intel MKL 10.2 and later FFTW3 interface is integrated directly into the core libraries.
As the leading framework for Distributed ML, the addition of deep learning to the super-popular Spark framework is important, because it allows Spark developers to perform a wide range of data analysis tasks—including data wrangling, interactive queries, and stream processing—within a single framework. Three important features offered by BigDL are rich deep learning support, High Single Node Xeon...
Intel® C++ compiler is an industry-leading C/C++ compiler, including optimization features like auto-vectorization and auto-parallelization, OpenMP*, and Intel® Cilk™ Plus multithreading capabiliti
Using Bluetooth® Low Energy Technology with the Arduino 101* (branded Genuino 101* in some countries) BoardBluetooth® low energy technology (also known as Bluetooth® LE) is a low-power, short-range wireless communication technology that is ideal for use on the Internet of Things or IoT. The Arduino 101* (branded Genuino 101* in some countries) board includes on-board Bluetooth® low energy technology to enable developers to interact with Bluetooth® enabled devices such as phones and tablets. In this...
For more complete information about compiler optimizations, see our Optimization Notice.