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Case Study: Digital Cinema Speeds to the Next Level of Multi-Core Performance with Intel® Core™ i7 processor

Real Image Media Technologies* aimed to significantly boost the performance of QubeMaster Xpress* with the deployment of an Intel® Core™ i7 processor based PC with Hyper-Threading technology1 (HT technology)
Authored by preethi-raj (Intel) Last updated on 01/24/2018 - 12:12
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Updated Tools Spice Up New Ghostbusters* Game

Terminal Reality used the popular Intel® Graphics Performance Analyzers (Intel® GPA) to optimize the newest Ghostbusters game. Intel’s tools helped identify a performance bottleneck so the game could be optimized for desktops and laptops.
Authored by admin Last updated on 05/09/2019 - 13:00
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Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Authored by Last updated on 05/03/2019 - 16:13
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Welcome from Pete Baker

The Second Generation Intel® Core™ family of processors dramatically raises the mainstream performance bar for games. We want to ensure your games look and run their best. We have assembled key information that can help you optimize your games.
Authored by Peter Baker (Intel) Last updated on 01/24/2018 - 12:12
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"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
Authored by Last updated on 01/24/2018 - 12:12
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Section 8: Prejudice Case Study

This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene.
Authored by Last updated on 05/03/2019 - 15:11
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Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Authored by Louis F. (Intel) Last updated on 07/10/2019 - 16:59
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USC Students Use Intel® Game Development Tools to Increase Game Performance

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Authored by admin Last updated on 01/24/2018 - 12:12
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Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12