Article

Debugging Multi-threaded Program with Intel(R) Debugger

When debugging multi-threaded code, how to control running status of different threads and stop to one thread? This article will tell you useful tips on debugging multi-threaded program under Intel(R) Debugger.
Authored by Chen, Yuan (Intel) Last updated on 12/31/2018 - 14:00
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在英特尔平台上执行大规模 3D 重建

大规模动态重建是一项基础性技术,与位置跟踪结合使用可帮助创建高端 VR 和 AR 体验。在英特尔 CPU 和显卡平台上,通过适当的优化和分区,可以实现高分辨率动态重建。避撞和虚拟对象放置是大规模动态重建的两个主要用例
Authored by Prasanna Krishnaswamy (Intel) Last updated on 01/06/2019 - 22:32
Article

Optimizing Memory Bandwidth on Stream Triad

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Authored by Karthik Raman (Intel) Last updated on 07/06/2019 - 16:40
Blog post

Ways to Speed up your Cloud Environment and Workload Performance on Intel® Architecture

Setting up a cloud environment is complicated, and it involves multiple elements such as database, network infrastructure, security, etc., (depending on the need).  How do you increase the p

Authored by Thai Le (Intel) Last updated on 07/04/2019 - 17:05
Article

Large Scale 3d Reconstruction on Intel Platforms

Large scale dynamic reconstruction is a foundational technology along with positional tracking to enable high end VR and AR experiences. It is possible to achieve dynamic reconstruction at high resolutions with the right optimizations and partitioning on Intel CPU and graphics platforms. Collision avoidance and virtual object placement are two lead use cases of large scale dynamic reconstruction
Authored by Prasanna Krishnaswamy (Intel) Last updated on 09/17/2018 - 16:07
Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Authored by Last updated on 05/03/2019 - 16:13
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Authored by Louis F. (Intel) Last updated on 07/10/2019 - 16:59