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Article

Multi-core Intermediate

Introduction
Authored by Nguyen, Khang T (Intel) Last updated on 07/13/2018 - 17:29
Article

Open Source Game Development

The intent of this paper is to go over a few of the most common open source game engines and show how Intel tools and technologies can bring goodness to open source game development by getting the best possible performance out of these engines.
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Multithreaded Game Programming and Hyper-Threading Technology

by Will Damon

Authored by Last updated on 01/24/2018 - 12:12
Article

Intercepting System API Calls

by Seung-Woo Kim

Authored by Seung-Woo Kim (Intel) Last updated on 10/16/2017 - 11:47
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Authored by Last updated on 08/01/2019 - 09:30
Article

Do-it-yourself Game Task Scheduling

Intel® Threading Building Blocks (Intel® TBB) is used to efficiently spread work over threads. Nulstein, as described in this article, is a simple and memory effective method for implementing task scheduling that can be adapted to most game platforms.
Authored by jerome-muffat-meridol (Intel) Last updated on 05/03/2019 - 13:56
Article

Using Tasks Instead of Threads

Tasks are a lightweight alternative to threads that provide faster startup and shutdown times, better load balancing, an efficient use of available resources, and a higher level of abstraction.
Authored by admin Last updated on 07/05/2019 - 09:41
Article

Exploiting Data Parallelism in Ordered Data Streams

This article identifies some of these challenges and illustrates strategies for addressing them while maintaining parallel performance.
Authored by admin Last updated on 07/05/2019 - 14:50
Article

TickerTape Part 2

Ticker Tape is a tech demo that showcases complex particle movement using aerodynamic calculations such as lift & drag while utilizing an n-way threaded framework and SIMD optimizations. This article describes the performance gain from implementing SSE.
Authored by Quentin Froemke (Intel) Last updated on 12/11/2018 - 11:56
Article

90 errors in open-source projects

There are actually 91 errors described in the article, but number 90 looks nicer in the title. The article is intended for C/C++ programmers, but developers working with other languages may also find it interesting.
Authored by Andrey Karpov (Blackbelt) Last updated on 06/20/2019 - 22:51