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Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Authored by Royce Fernald (Intel) Last updated on 06/07/2017 - 09:27
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Threaded Cross-Platform Game Development

Parallel execution is key to achieving high performance gaming on modern processors, which are increasingly moving to multi-core.
Authored by Last updated on 01/24/2018 - 12:12
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Ocean Fog using Direct3D* 10

Introduction
Authored by Last updated on 01/24/2018 - 12:12
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Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Authored by admin Last updated on 08/01/2019 - 09:30
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Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Authored by Juanbin L. (Intel) Last updated on 08/30/2018 - 10:47
Article

Ticker Tape - часть 2

Ticker Tape – это демонстрационная модель, которая может помочь разработчикам в реализации более сложного поведения систем частиц. Для повышения производительности использовались инструкции Intel SSE, что подробно описано в данной работе.
Authored by Quentin Froemke (Intel) Last updated on 05/09/2019 - 17:02
Article

Использование инструментов Intel для повышения производительности системы частиц

В данной статье мы рассмотрим, как можно повысить производительность работы Ticker Tape с помощью профилирующих инструментов, способных визуализировать поведение и помочь с оптимизацией приложения.
Authored by Quentin Froemke (Intel) Last updated on 05/09/2019 - 17:03
Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Authored by Jeff Laflam (Intel) Last updated on 01/24/2018 - 12:12
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River Trail: Parallel Web Applications

Authored by Last updated on 09/28/2018 - 15:38
Article

形态抗锯齿技术(MLAA)

Morphological Antialiasing (MLAA)是一种基于图像的后处理过滤技术,这项技术会识别不连续的图案,混合临近图案的颜色,从而有效地执行抗锯齿。
Authored by Last updated on 01/24/2018 - 12:12