Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands
THE GORY DETAILS
Let’s continue from where we left off last time. Let’s figure out the why of the equation,
P = C * V^2 * (a * f)
Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
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Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.