Article

Gaming into the Future

Game engines need to be re-designed to work and use full potential of multicore systems.
Authored by Last updated on 01/24/2018 - 12:12
Blog post

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Authored by Last updated on 05/09/2019 - 22:55
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
Article

Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20
Article

用于渲染虚拟现实的投影方法的比较

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Authored by admin Last updated on 01/24/2018 - 12:12
Article

OpenCL™ Out-of-Order Queue on Intel® Processor Graphics

This paper details the implementation of out of order queues, an OpenCL™ construct that allows independent kernels to execute simultaneously whenever possible, and thus keep all GPU assets fully utilized.
Authored by Danyu Bi (Intel) Last updated on 05/31/2019 - 14:20
Blog post

Accelerate Deep Image Matting Algorithm Inference on Intel Platforms

Introduction
Authored by Manuj Sabharwal (Intel) Last updated on 01/04/2019 - 17:00
Article

Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ Processors

This paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle
Authored by Amaral, Adam Last updated on 05/08/2019 - 11:58
Article

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
Authored by Audri Phillips Last updated on 07/03/2019 - 20:18
Article

Botanical Dimensions:借助第九代智能英特尔® 酷睿™ 处理器实现独特沉浸式体验

本文将介绍 Master of Shapes (MOS) 工作室努力完成和完善技术工作,支持玩家穿越 Botanical Dimensions 丛林,尽享互动式、多世界极致体验。
Authored by Amaral, Adam Last updated on 05/08/2019 - 00:14