The Serial On-Ramp to the Multicore Highway: Preparing to Parallelize Code

Authored by binstock
This article discusses how coding and optimization on-the-fly are opposed and how performance experts approach performance improvement. It explains how they systematically prepare their code for optimization and how the optimization process is done. Last updated on 11/06/2014 - 15:04

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

Authored by admin
The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them. Last updated on 11/15/2014 - 18:29