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Optimizing Kingsoft's JX3 Online* Using Intel® Graphics Performance Analyzers

Kingsoft made extensive use of Intel® Graphics Performance Analyzers (Intel® GPA) to craft their latest release of JX3 Online*, a 3D MMORPG. This article describes the steps Kingsoft used that led to a measured 2.1x increase in frames per second.
Authored by Sheng G. (Intel) Last updated on 06/07/2017 - 09:08
Article

Becoming More Godlike: How Demigod* Appeased the Masses with Intel® Graphics Performance Analyzers

This article looks at optimizing Gas Powered Games' Demigod using Intel® Graphics Performance Analyzers (Intel® GPA), a utility for analyzing graphics performance on Intel® Graphics Media Accelerator Series 4 and other supported Intel Graphics chipsets.
Authored by Last updated on 01/08/2019 - 16:51
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Optimizing S.T.A.L.K.E.R.: Call of Pripyat with Intel® Graphics Performance Analyzers

GSC Game World is one of the leading game development studios in Eastern Europe. GSC's programmers used Intel GPA to optimize S.T.A.L.K.E.R.: Call of Pripyat. This article discusses specific methods GSC used to identify bottlenecks and optimize the game.
Authored by Philipp Gerasimov (Intel) Last updated on 06/07/2017 - 09:11
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Article

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Scalable Ambient Effects

Fireflies demonstrates scalable ambient effects. In this sample, thousands of fireflies scatter, flock, and return to settle & form a walking character. The ambient effect uses simple AI that includes flocking & collision avoidance with terrain & trees.
Authored by Last updated on 01/24/2018 - 12:12
Article

Масштабируемые амбиентные эффекты

Fireflies - это пример реализации масштабируемых амбиентных эффектов. Тысячи светлячков разлетаются и собираются вновь, образуя шагающую фигуру. Программа сама определяет количество воспроизводимых элементов для поддержания уровня производительности.
Authored by Last updated on 01/24/2018 - 12:12
Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Authored by Jeff Laflam (Intel) Last updated on 01/24/2018 - 12:12
Article

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
Authored by Last updated on 01/24/2018 - 12:12
Article

Intel® Graphics Performance Analyzers Instrumentation Walkthrough

Intel® GPA Platform Analyzer is an instrumentation-based tool. The Intel® GPA instrumentation API provides functionality to describe various constructs such as dependencies between tasks. This paper describes how to instrument your code to use this tool.
Authored by Last updated on 08/08/2017 - 09:42