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Artificial Neural Nets and Hyper-Threading Technology

by Chuck Desylva

Authored by Last updated on 01/24/2018 - 12:12
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Data Decomposition: Sharing the Love and the Data

Data decomposition is a highly effective technique for breaking work into small parallel tasks. Do it well, and performance of your games and visual applications will noticeably improve. This article provides a basic introduction to the concepts.
Authored by admin Last updated on 02/08/2019 - 10:57
Article

Open Source Game Development

The intent of this paper is to go over a few of the most common open source game engines and show how Intel tools and technologies can bring goodness to open source game development by getting the best possible performance out of these engines.
Authored by admin Last updated on 01/24/2018 - 12:12
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Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists

by Geoff Koch

Introduction

Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.

Authored by Last updated on 12/31/2018 - 14:00
Article

Using Modern C++ Techniques to Enhance Multi-core Optimizations

With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle potential performance bottlenecks and issues with concurrency, engineers can future-proof their code to seamlessly handle additional cores as they are added to consumer systems.
Authored by Last updated on 07/06/2018 - 11:30
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Multithreaded Game Programming and Hyper-Threading Technology

by Will Damon

Authored by Last updated on 01/24/2018 - 12:12
Article

Designing Artificial Intelligence for Games (Part 4)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Authored by Nguyen, Khang T (Intel) Last updated on 08/30/2018 - 13:35
Article

The Inner Game of Concurrency Programming: Optimizing for Intel's Dual Cores

While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
Authored by admin Last updated on 01/24/2018 - 12:12
Article

Simulation without a Simulator

by Sergey N. Zheltov and Stanislav V. Bratanov

Authored by Sergey Zheltov (Intel) Last updated on 01/24/2018 - 12:12