Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Enhancing User Experience: Krita Application Utilizing Multiple Cores on Intel® Architecture PlatformsMultiple cores and Intel HT Technology significantly improve the performance of processor-intensive computations. A performance gain of 4.37X is achieved when an animation is rendered using all cores in a 6Core system with Intel HT Technology turned on, compared to rendering the animation on one core. This visible and measurable performance gain translates to reduced waiting times by Krita...
In this paper we extend coarse pixel shading with a temporal supersampling scheme that notably improves image quality and provides substantial reduction in shading cost compared to checkerboard rendering.
CPU particles in Unreal Engine* 4 have many features above and beyond GPU particles including accurate collision
This article delves into creating more complex visuals like a realistic fiery and detailed sun
Tune High Dynamic Range (HDR) Playback with 18.104.22.16823 Intel® Graphics Driver
Volumetric effects such as clouds, fog, nebulae or fire-like structures are a common task in the daily work of a 3D