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Using #ifdef in OpenGL* ES 2.0 Shaders

It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.

Authored by Last updated on 07/12/2018 - 14:07
Article

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
Authored by Last updated on 11/19/2018 - 14:24
Blog post

How to make a pipeline with an Intel® Threading Building Blocks flow graph

The Intel® Threading Building Blocks ( Intel® TBB ) flow graph is fully supported in Intel TBB 4.0.

Authored by Michael V. (Intel) Last updated on 08/01/2019 - 09:30
Article

Java*-.NET* Interoperate via JNBridgePro* and Intel®-based Platforms

 

Authored by admin Last updated on 06/23/2019 - 18:50
Article

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Authored by admin Last updated on 02/05/2019 - 10:23
Article

Sound Coding Practices (Things to Avoid)

Challenge
Authored by admin Last updated on 06/07/2017 - 10:36
Article

Use and Locate a UNIX (including Linux) Shared Library

Challenge
Authored by admin Last updated on 01/25/2019 - 17:20
Article

Manage Versioning, Libraries, & Assemblies in Windows versus UNIX (including Linux)

Challenge

Create libraries of commonly used functionality, freeing application developers from having to repeatedly write the same code time and again.

Authored by admin Last updated on 01/25/2019 - 17:20
Article

Update a UNIX (including Linux) Shared Library

Challenge
Authored by admin Last updated on 01/25/2019 - 17:20