Blog post

Using #ifdef in OpenGL* ES 2.0 Shaders

It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.

Authored by Last updated on 07/12/2018 - 14:07
Blog post

Adding Ultrabook Sensor Control To HTML5 Apps

Ultrabooks running Windows 8 with touch and sensor capabilities are soon to hit the market and for those of you developing HTML5 applications, you will be able to add these features to your applica

Authored by Bob Duffy (Intel) Last updated on 07/03/2019 - 19:10
Blog post

HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Blog post

Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

Authored by John M. (Intel) Last updated on 07/03/2019 - 19:06
Blog post

《游戏脚本的设计与开发》 第六章 按钮,脚本的暂停和标签

 按钮

Authored by Last updated on 01/24/2019 - 13:16
Blog post

《游戏脚本的设计与开发》- 游戏背包和任务系统

本节重点来讲一下背包系统,以及简单的先来认识一下任务系统。

先看一下背包系统的效果预览:

Authored by Last updated on 01/24/2019 - 13:18
Blog post

quick-cocos2d-x 游戏开发【17】——创建菜单

菜单也是游戏中不可缺少的元素之一,quick中对于menuItem的封装有两种,一个是图片菜单,一个是文字菜单。

 

一、图片菜单ui.newImageMenuItem(params)

Authored by Last updated on 07/03/2019 - 19:12
Blog post

如何获取当前 Activity 实例

 

之前在弄摇一摇屏幕截图的时候遇到过一个问题,要截取当前的页面就要拿到当前的Activity,通过:

Authored by Last updated on 07/03/2019 - 19:17
Blog post

Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Authored by Andrey Karpov (Blackbelt) Last updated on 05/30/2018 - 07:08
Blog post

opencl_node overview

Introduction
Authored by Alex (Intel) Last updated on 05/30/2018 - 07:08