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Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Authored by Bob Duffy (Intel) Last updated on 08/01/2019 - 11:41
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Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Authored by Rick Blacker (Intel) Last updated on 01/24/2018 - 12:12
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Code Sample: Color Match Game

This Color Match Game application is part of a series of how-to Internet of Things (IoT) code sample exercises using the Intel® IoT Developer Kit, and a compatible Intel® IoT Platform cloud platforms, APIs, and other technologies.
Authored by admin Last updated on 06/23/2019 - 22:00
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VR Developer Tutorial: Testing and Profiling the Premium VR Game

Optimization is one method you can use to experience a high-quality game if the hardware is not yet fully capable of achieving the high performance required for an immersive VR experience. Finding the bottlenecks during game optimization requires a comprehensive use of various tools and methods that were described in this article. This article also provided some insights through a variety of...
Authored by Tao Peng (Intel) Last updated on 01/24/2018 - 12:12
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Fish Flocking with Unity*: Simulating the Behavior of Object Moving with AI

This article describes how flocking behavior is used to resemble an AI behavior, and implement that behavior
Authored by Abhishek 81 Last updated on 02/08/2019 - 11:28