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Article

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Authored by Last updated on 01/24/2018 - 12:12
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Authored by Last updated on 01/24/2018 - 12:12
Article

Fluid Simulation for Video Games (part 6)

This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
Authored by Last updated on 01/24/2018 - 12:12
Article

OpenMP* and the Intel® IPP Library

How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
Authored by Last updated on 07/31/2019 - 14:30
Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Authored by Last updated on 05/03/2019 - 16:13
Article

Using UMC De-multiplexer with the Intel® Media Software Development Kit

The Intel® Media Software Development Kit (SDK) can be used to encode, transcode, decode video content. This paper leverages the Intel® Media SDK and the Intel® IPP samples to describe how to use a de-multiplexer to handle decoding MP4/AVC streams.
Authored by Nguyen, Loc Q (Intel) Last updated on 03/11/2019 - 14:50
Article

Fluid Simulation for Video Games (part 9)

This is a series on fluid simulation for games. This article describes how to approximate buoyant & gravitational forces on a body immersed in a varying density fluid. Bodies immersed within the fluid float or sink depending on mass of fluid displaced.
Authored by Last updated on 01/24/2018 - 12:12
Article

Intel® VTune™ Amplifier XE - Profiling Windows* Services

Steps to profile Windows* services by Intel® VTune™ Amplifier XE
Authored by Kirill R. (Intel) Last updated on 06/23/2019 - 18:50
Article

Using Windows* Registry Hooks to Invoke Intel® VTune™ Amplifier XE to Profile Windows* Services

The article describes how to profile Windows* services by launching them from Intel® VTune™ Amplifier. This trick is useful for cases when attaching to process is not applicable.
Authored by Kirill R. (Intel) Last updated on 07/06/2019 - 11:17
Blog post

Getting Started with Ultrabook Development

See Gael's Blog Author Page

Authored by Gael H. (Blackbelt) Last updated on 05/09/2019 - 22:30