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Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Authored by Last updated on 01/24/2018 - 12:12
Article

Fluid Simulation for Video Games (part 6)

This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
Authored by Last updated on 01/24/2018 - 12:12
Article

OpenMP* and the Intel® IPP Library

How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
Authored by Last updated on 07/31/2019 - 14:30
Article

Using UMC De-multiplexer with the Intel® Media Software Development Kit

The Intel® Media Software Development Kit (SDK) can be used to encode, transcode, decode video content. This paper leverages the Intel® Media SDK and the Intel® IPP samples to describe how to use a de-multiplexer to handle decoding MP4/AVC streams.
Authored by Nguyen, Loc Q (Intel) Last updated on 03/11/2019 - 14:50
Article

"Green" Code Development

Ultrabook™ is a new word in the mobile devices world. Slim design, lightweight, as powerful as a PC and as portable as a tablet.

Authored by Dmitry R. (Intel) Last updated on 05/24/2019 - 16:52
Article

Creating Multi-Player Experiences Using NFC and Wi-Fi* Direct On Intel® Atom™ Processor-Based Tablets

Creating Multi-Player Experiences Using NFC and Wi-Fi* Direct On Intel® Atom™ Processor-Based Tablets

Authored by Miao W. (Intel) Last updated on 12/13/2018 - 13:56
Article

What is Intel® Rapid Start Technology?

Authored by admin Last updated on 05/30/2018 - 07:40
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Authored by Jeffrey M. (Intel) Last updated on 07/31/2019 - 15:05
Article

Building OpenCV* 3.0-based embedded application using Intel® System Studio 2015

We describe how to use Intel® System Studio 2015 to build the OpenCV* 3.0-based embedded application on Intel platforms. In this paper, we have considered a sample code that is part of OpenCV, how to use different components of Intel® System Studio to build OpenCV sample code.
Authored by Last updated on 12/13/2018 - 14:10
Article

Improving Averaging Filter Performance Using Intel® Cilk™ Plus

Intel® Cilk™ Plus is an extension to the C and C++ languages to support data and task parallelism.  It provides three new keywords to i

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00