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OpenMP* and the Intel® IPP Library

How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
Authored by Last updated on 07/31/2019 - 14:30
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Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Authored by Jeffrey M. (Intel) Last updated on 07/31/2019 - 15:05
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Using Intel® Integrated Performance Primitives with Android* OS

This tutorial shows how to set up an Android* OS application using Intel® IPP.  This library provides a wide variety of f

Authored by Jeffrey M. (Intel) Last updated on 07/31/2019 - 15:00
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Criando jogos multiplataforma com Cocos2d-x

Neste tutorial iremos demonstrar como criar um jogo simples usando o framework Cocos2d-x em um ambiente de desenvolvimento Windows* e como compilar o jogo para Windows e Android.
Authored by Last updated on 05/09/2019 - 13:40
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Creating multi-platform games with Cocos2d-x

In this tutorial how to create a simple game using the Cocos2d-x framework in a Windows development environment and how to compile it to run on Windows 8 and Android.
Authored by Last updated on 05/09/2019 - 13:08
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How to Use Intel® Cilk™ Plus Extension to Speed Up your Android* Application with Threading Features

Intel® Cilk™ Plus is a set of language extension of Intel® compiler, which can help to quickly and easily implement parallelism and vectorization for C/C++ code.

Authored by shenghong-geng (Intel) Last updated on 05/15/2018 - 17:57
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Tutorial: Usage of Intel® System Studio with MinnowBoard MAX

Article speaking about taking advantage of using Intel® System Studio with MinnowBoard MAX. MinnowBoard MAX is an open hardware embedded board designed with the Intel® Atom™ E38xx series SOC (code name Baytrail).
Authored by sukruth-v (Intel) Last updated on 07/10/2018 - 08:00
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Intel® System Studio Developer Story: How to Configure, Build and Profile the Linux* Kernel of Android* by Using Intel® VTune™ Amplifier

Intel® System Studio Developer Story: How to configure, build, debug and optimize key parts of your mobile software stack for Android*

1. Set-up and configure a development environment.

Authored by JONG IL P. (Intel) Last updated on 09/12/2018 - 16:28
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Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

Authored by Last updated on 01/24/2019 - 09:40