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Article

OpenMP* and the Intel® IPP Library

How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
Authored by Last updated on 07/31/2019 - 14:30
Article

Using Sensors and Location Data for Cutting-edge User Experiences in Mobile Applications

Using Sensors and Location Data for Cutting-edge User Experiences

Authored by Last updated on 05/09/2019 - 13:50
Article

Creating Multi-Player Experiences Using NFC and Wi-Fi* Direct On Intel® Atom™ Processor-Based Tablets

Creating Multi-Player Experiences Using NFC and Wi-Fi* Direct On Intel® Atom™ Processor-Based Tablets

Authored by Miao W. (Intel) Last updated on 12/13/2018 - 13:56
Article

Designing for Ultrabook™ Devices and Touch-enabled Desktop Applications

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Authored by admin Last updated on 12/12/2018 - 19:34
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Authored by Jeffrey M. (Intel) Last updated on 07/31/2019 - 15:05
Blog post

Adding sensor configurations to your Ultrabook and Tablet app

Windows 8 devices are certainly showing variety today. New convertible Ultrabooks and Intel tablets have screens that fold over, slide out or detach from the keyboard.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Article

[Windows8|Monogame]在Windows 8下開發XNA遊戲

前言

Authored by Last updated on 06/23/2019 - 18:50
Article

[Windows8|Monogame]在Windows8的Monogame專案下載入Content

前言
Authored by Last updated on 06/23/2019 - 18:50
Article

[Windows 8 | XAML]在XAML上製作簡單動畫效果-Stoyboard

前言

Authored by Last updated on 06/23/2019 - 18:50